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A dev report for NeREIDS
 
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Design entry 1

Fa February 16, 2014 February 16, 2014NeREIDS, NeREIDS design

This post is just a placeholder for testing the blog layout. It will get deleted.

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    3D C++ Carmack Deferred rendering Direct3D 11 error 10054 Fellow coders Game development Game Programming Generic Geomesh Icosahedron Indie Libraries Lighting Lisp Lists NeREIDS Networking Parallel computing PBR Procedural generation Procrastination Programming Reliable authentication Rendering Report Scattering Scripting Sparse Structure of Arrays Technical Tectonics Terrain Time Synchronization UDP Windows clocks
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