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Fa Nacht
A dev report for NeREIDS
 
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A work of netweek. Or close enough.

Alright. Time’s up. What did I do last week ? Remember how I chose UDP over TCP as my underlying transport protocol ? Well I’m sticking to it, but the handling of the login phase was… erhm… interesting to code. It seems to be commonly admitted that one should never …

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Fa February 24, 2014 February 27, 2014NeREIDS, NeREIDS reports error 10054, Game development, Indie, NeREIDS, Networking, Reliable authentication, UDP 1
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    3D C++ Carmack Deferred rendering Direct3D 11 error 10054 Fellow coders Game development Game Programming Generic Geomesh Icosahedron Indie Libraries Lighting Lisp Lists NeREIDS Networking Parallel computing PBR Procedural generation Procrastination Programming Reliable authentication Rendering Report Scattering Scripting Sparse Structure of Arrays Technical Tectonics Terrain Time Synchronization UDP Windows clocks
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    • New Year’s report
    • Switching to Lis…P
    • What’s going on
    • Shifting to lists
    • Small steps towards a real update
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