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Fa Nacht
A dev report for NeREIDS
 
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What’s going on

Hey everyone 🙂 Long time no write, I guess I lost myself in heavy “Research & Development” work around NeREIDS, while not adding much code to the project in concrete terms. But this doesn’t mean nothing was done ! At the onset of this long silence, there was some reading …

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Fa July 5, 2014 July 7, 2014NeREIDS, NeREIDS reports Game Programming, Geomesh, Icosahedron, Scattering 1
  • Tags

    3D C++ Carmack Deferred rendering Direct3D 11 error 10054 Fellow coders Game development Game Programming Generic Geomesh Icosahedron Indie Libraries Lighting Lisp Lists NeREIDS Networking Parallel computing PBR Procedural generation Procrastination Programming Reliable authentication Rendering Report Scattering Scripting Sparse Structure of Arrays Technical Tectonics Terrain Time Synchronization UDP Windows clocks
  • Recent Posts

    • New Year’s report
    • Switching to Lis…P
    • What’s going on
    • Shifting to lists
    • Small steps towards a real update
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    • Philippe on About Me
    • Veta on A work of netweek. Or close enough.
    • New Year’s report – Fa Nacht on What’s going on
    • New Year’s report – Fa Nacht on Small steps towards a real update
    • New Year’s report. – Fa Nacht on Switching to Lis…P
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